✦ A cozy farming game with fifty floors under the quarry

Nobody comes here
to just farm.

Little Loam is a farming game with a mine under the quarry. Grow what you like on the surface; when you want company, pin a card at the queue board, pick up a shield, a bow or a bell, and work through a set of ten floors with up to three other farmers.

iOS·Android·Windows·macOS
The quarry mouth: a timbered mine entrance under a carved sun, lanterns lit either side, and crystals in the rock.
The three Little Loam classes mid-fight: a paladin braced behind a sun-boss shield with a lantern-mace, an archer at full draw, and a bellkeeper ringing a handbell beside a belled shrine staff.
PaladinArcherBellkeeper
Mossy Shafts ✦ Crystal Galleries ✦ Flooded Halls ✦ The Old Works ✦ The Deep ✦ Mossy Shafts ✦ Crystal Galleries ✦ Flooded Halls ✦ The Old Works ✦ The Deep ✦ 

Your farm

The farm pays for the mine.

Hoe, plant, water, harvest. The wood and stone you gather is what Oren uses to mend your first relic, so the farming funds the adventuring from the first minute.

A sprout in a pot

01 / Tend

One patch at a time.

Hoe the ground, plant a seed patch across the nine beds around you, then water. Rain does the watering for free.

The Moonlit Sprite Shrine: a carved post with a crystal crown, a bell and a water sprite in its lantern

02 / Enchant

Let the shrine water it.

Set the Moonlit Sprite Shrine down and its sprite soaks the beds around it. Moss charms add one more produce at the next harvest.

A ripe tomato

03 / Harvest

Watch for the odd one.

Most of the crop is ordinary. A few come up fey-touched — a golden radish among the plain ones — and the stand pays accordingly.

Farming · pick ripe crops, lift a row with harvest magic, sow radishes, and tend fresh beds. Silent desktop footage from an unreleased development build; features may differ from the public download.
In-game: the farmer beside a planted bed at 6am on day one, with the day, gold and stamina readouts and the Auto, Hoe, Seeds and Bag tools along the bottom.
Morning on day one. Tap a crop to tend it, tap bare ground to walk.
In-game: a fully planted field seen from above while placing the watering kit, with a panel asking you to choose your four beds.
Placing the watering kit on a grown-out farm. Crops and charms stay where they are.
In-game: the cottage interior with a bed, table, rug and kitchen, the farmer standing in the middle.
Home. Kitchen on the left, bed on the right, meals in the bag for stamina.

Captured in 0.10.0 · still in development

Under Sunstone Quarry

Fifty floors, in five sets of ten.

Every floor is generated on the server for your run, so nobody has walked it before. Clear the way to the stairs, mine the veins, open what chests you find. Floor ten of a set is a boss, and clearing it ends the run and opens that entrance for everyone in the party.

A party of four chibi adventurers with shield, bows, and a bell lighting a crystal-lined mine floor, with a slime, bat, and rock-spider waiting in the next chamber.
A party of four in the Mossy Shafts, with the next chamber occupied
The Deep · explore the Mossy Shafts with three companions, aim a spell, fight residents, and mine a vein. Silent desktop footage from an unreleased development build; features may differ from the public download.

Set one · Floors 1–10 · Mossy Shafts

Warm sandstone and moss.

Moss Slimes that split when you kill them, Rock Beetles you have to get behind, and Flittermice that fly straight past you to the healer. The only hazard is the dark. On floor ten the Foreman wakes up, a sleepy golem who hits whatever rang his bell.

Set two · Floors 11–20 · Crystal Galleries

Pale rock, lavender crystal.

Shardlings multiply if you leave them alone, Glowworms drag a slowing trail behind them, Crystal Moths blind whoever looks. Light hurts down here and dark helps. Floor twenty is the Chandelier, a swarm that has to be split rather than tanked.

Set three · Floors 21–30 · Flooded Halls

Teal water and old boats.

Tide Crabs pin you in place, Lantern Eels come up out of the water, Drip Slimes heal each other faster than one archer can cut through. This is the healer's set, and the Old Pump on floor thirty spends the whole fight making more of it.

Sets four and five — the Old Works and the Deep — open at floors 30 and 40, and currently run on set three's tiles and residents. Wipe anywhere and you walk out with half your ore and gems; the farm is never touched.

In-game: floor one of the Mossy Shafts, the paladin facing a pack of moss slimes by lantern light, with the Vigor bar, target frame and four ability buttons.
Floor one, a pack and four buttons.
In-game: the Deep panel showing class cards, loadout, talents, the ledger and the queue card.
The Deep panel: class, loadout, talents, ledger, queue card.

Three classes, parties of one to four

Your class is whichever relic you picked up.

The Paladin: a chibi farmhand with a straw hat, wooden shield, and lantern.

Tank · round shield and lantern-mace

Paladin

Holds the pack, keeps the healer clear, and opens the way. Monsters chase whoever has the most threat, and the paladin's job is to make sure that's her.

Talents: Bastion, Lantern, Vanguard. Capstone at ten points is Sunrise, which makes Daybreak mend as well as stun.

Four buttons

Lantern Bash

Hit one target and taunt it.

Sun Guard

Raise the shield: half damage for four seconds, and everything nearby comes to you.

Bulwark Step

A short charge that shoves a pack back off the healer.

Daybreak Signature

The lantern flares: a circle that stuns for two seconds and lights a dark room.

Pin a card.

The queue board takes your class and the deepest set you've opened. Friends can pin together, or go alone as a party of one — the floors are generated smaller to match.

Class is gear.

The first shield, bow or bell comes out of a gallery under the quarry, cracked. Oren mends it for twelve wood and six stone. The next one costs the same, so you can play all three.

Open every chest.

Lantern Oil lights a whole floor, Cave Salt keeps the packs off the next one, Lodestone shows the stairs, Warm Bread mends the party. All of it is gone when the run ends.

Desktop previews

Early builds. Three sets deep.

These previews carry the farm and sets one to three of the Deep. Read the installation notes before you start; they are not the finished game.

Download links appear after the public release details are checked.

01 / Windows

For Windows.

Availability has not been checked.

02 / macOS

For macOS.

Availability has not been checked.

Mobile builds for iOS and Android come later. One account, and the farm syncs across every device.

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